Open Form Games
October 17, 2018 21:32
Lockers main

I was thinking today, as I spent the afternoon playing around with ProBuilder in Unity3d, working on some game props. A crate isn't really anything special, 3d model-wise, but it's a quick way to familiarize yourself with the basic tools. It's basically the "Hello, World!" of 3d modeling. I have a huge number of textures laying around and thought I'd take advantage of that while I check out ProBuilder. You can use your own texture library or grab something from the asset store if you like....

April 10, 2018 21:46

It’s really easy to overlook religion and spirituality when constructing science fiction worlds and narratives. A lot of us think in secular terms when it comes to science and the future, so it makes sense -- it’s easy to brush off. Unfortunately, it’s not very realistic. We stand on the shoulders of giants, and part of that is bringing the spiritual identities of our ancestors with us. Sure, they change over time and evolve with us culturally, but even in some of the most esoteric of cases,...

April 03, 2018 17:52

I know what you’re thinking! How can you write neo-cyberpunk and singularity video games and not have an Evil A.I.?! Well, buckle-up because we don’t do things the way we’re expected to! The sinister, Evil A.I. is a staple of modern sci-fi and cyberpunk storytelling, almost cliche at this point, but the dark promise of a sinister AI is something that never manifested on Vegas Prime. Though possibly in deep history there may be a lurking story about something being covered up, there’s nothing...

March 26, 2018 17:11
Report player

People are often shocked that we, and the community we play with, actively report teabagging as abusive chat in multiplayer games like Overwatch. Unfortunately, the gaming community has long been a sanctuary for toxicity, feeding a range of toxic movements like gamergate and even the alt-right. I wanted to make a post to our game community about why we report the toxic players that teabag, and why we think you should do the same. When we are asked why, these are some of the things we...

March 21, 2018 17:38
Ai visual

It’s important to remember that Artificial Intelligence covers a broad array of topics like machine learning and function. Much like naturally occurring intelligence, our synthetic-origin intelligence takes many forms, with a varying degree of sophistication. When most people ask about “Artificial Intelligence” in Vegas Prime, they’re usually asking about human-like intelligence and sentience. We call them Cognitive Imprints.

Cognitive Imprints

In VPR, all human-level (and...

March 12, 2018 19:45

We gave the Stasis Bay a much needed face-lift, this week. We wanted to make sure that the more boring and sparsely populated areas had something going on, something to give it texture, something that added to the character that you first experience when you play Vegas Prime Retrograde.

Despite being a rather short play area, the Stasis Bay is really important. Like really REALLY important. It’s the first thing you see when you fire up the game, it’s the first place you walk around. When...

January 02, 2018 01:14

2017 was a pretty solid year for Thomas and I at Open Form Games. We accomplished a handful of large things that are going to take us into 2018 strong like ox.

  1. We started Xbox One development. The platform has been so welcoming that we're really excited to put our game out for it. This might actually be the most important thing we did over the entire 2017.

  2. We created an epic (and kind of revolutionary) storyteller community for Vegas Prime called Tales of Vegas...

October 01, 2017 23:21
Tales from prime

I want to take a minute to brag about what we're doing and to invite you (and your friends!) to participate.

The Tales from Vegas Prime project is a large scale community story telling effort to build the lore of daily life on Vegas Prime. We bring together the many talented writers, editors, and aficionados in our community to weave the largest, most ambitious collaborative story we can, in a way that hasn’t been done before.

This is big. Like really big.

See, Thomas and I are...

September 10, 2017 18:20
2017 09 10 11.20.13

We’ve made some changes to how we’re handling stories and missions in Vegas Prime Retrograde. Vegas Prime Retrograde was originally a set of action sequences and linear missions that pulled the player through the main story line, A Dance with Venus. You started in Stasis, woke up, and progressed through a linear story line. It was ok, but it wasn’t the game that we wanted to build, you know? It wasn’t the game that we wanted to share with you.

It wasn’t the game that we wanted you to...

September 08, 2017 19:33

We wanted to hang out with you guys more and what better way than a discord server? Come hang out with us! Talk video games or movies! Chat with our developers! Play games with us! We’re planning game nights, movie nights, and regular beta releases.

Here’s the invite link:

September 07, 2017 22:47

This week at Open Form Games has been all about privacy. Internet privacy. Today, we took steps to protect our community from the privacy overreach and inappropriate tracking behaviors of some of the 3rd party software we previously relied on. While it may seem like a small thing, we take the privacy and security of our community very seriously and are always looking for new ways we can help make their internet lives a bit easier. Today, we made three changes to our website that will...

May 07, 2017 17:53
2017 05 07 10.20.04

Some things, you just don’t know until you try it. When we have to build large things or make changes to large parts of our games, we rely pretty heavily on prototyping and rapid development techniques… just in case it doesn’t work out. We wanted to share a little bit about how we prototype large scale things for Vegas Prime.

In Vegas Prime Retrograde, our city Vegas Prime, is so important that it essentially is one of the characters. The style of buildings, the layout of the streets, the...

April 18, 2017 01:22
11025727 691727227616675 8789818831992528676 o

We are like butterflies.

One of our greatest inspirations for the science fiction stories we write is Carl Sagan. It's not just his deep commitment to science that inspires us, but also his romanticism. He truly echoes our desire to reach the proverbial heavens. He's one of the reasons we write what we write.

When we play games, we dream. We summon the courage of the greatest explorers and embody the heart of the greatest poets. We realize that these things are within our reach....

April 10, 2017 21:00
Screen shot 2017 04 10 at 11.09.58 am

It's alright, you can say it. We know. It's pretty great.

We added our map back in after the first round of feedback on our super secret beta of Vegas Prime Retrograde! We wanted something that echoed the visual design of the main gameplay that everyone already loves, but felt distinctly different.

This map is a standard overhead map, but rendered in 3d and displays live with the pause screen. We'll be extending it as we develop and feel things out. We're thinking about including...

January 01, 2017 21:11
Screenshot from 2016 12 30 22 14 28

Here is how we got Unity3d running on Fedora 25. It is not particularly hard, but is a bit of a chore. Pro-tip: Skip 5.6 beta for now. It has npm issues.

Install and Set Up Dependencies
Unity3d has a laundry list of dependencies. Most of them were already installed (possibly due to other software we use?) but a few weren't. Here are the basics.

sudo dnf install blender gimp monodevelop nodejs npm nodejs-npm* postgresql-libs postgresql

Also, you probably need to set up...

November 30, 2016 20:49
Gamepad front black

We just want to let everyone know that we're still making Vegas Prime Retrograde for the Wii U.

We've seen some posts on social media lately from our fellow Wii U die-hards worried about all of the great games that are jumping ship from the Wii U.

We just want to make sure you know that we're still on Team Wii U! So long as Nintendo lets us publish for the Wii U, Vegas Prime Retrograde will have a home there!

November 30, 2016 20:20
15235437 601704263372695 4054925719558549196 o

Hey, Hackers!

We're doing a live #hackFEST for our Wii U game Vegas Prime Retrograde this weekend and everyone is invited! Keep your key bridge terminals aligned here for our developer live streams, progress updates, Q&A and shenanigans this FRIDAY from noon to midnight EST. Join our Vegas Prime Retrograde #hackFest group to ask questions about the game, our process, our plans, or for advice on your own projects! We'll be setting this insanity up this week and sharing...

November 28, 2016 17:01

One of the first things you learn in Vegas Prime Retrograde is that NO CARRIER is a badass. While you spend the bulk of the surface level battling her on the streets of Vegas Prime, in the Stasis Bay, you only get a brief taste of what she can do.

NO CARRIER is pretty brutal and her COMLINK has been stored in a stasis loop field in this bay. LOGISTICS leads you to it and you have to bring down the stasis field and hack her COMLINK before it dials home to NO...

November 27, 2016 20:27
Stasis interface board

Hey, hackers!

We've been hard at work on our Stasis demo, a demo of the first level of Vegas Prime Retrograde for you guys. We're updating our audio, missions, and gameplay to fix some problems the community found. It's a lot of work, but we think it'll be worth it!

In this screenshot, you're looking at the core of the Stasis bay, the Stasis Interface Board. The mission is to hack the Stasis Interface Board to turn off the stasis pod door fields. One of our goals is to teach the...

October 15, 2016 20:27
Xamalga sss 3

We thought we'd share a sneak peak of our effort re-imagining our old arcade game Xamalga for #ScreenshotSaturday! It's one of our more popular games at conventions and people frequently team up for impromptu multiplayer on our giant touch screen. We love our Xamalga fans, so we wanted to make something for them.

The new version of Xamalga will be built for console gamepads as well as touch interfaces, with new baddies and new gameplay mechanics. It'll be just as easy to hit the ground...

October 09, 2016 18:07

When we design new levels, we like to prototype them first to see how they feel. That's what we've been doing with a new level in Vegas Prime Retrograde! We try to make sure it looks right, sounds right, and walking around it feels like it could exist somewhere. Then we make sure that a game could take place there, and that the layout and feel add something to the gameplay. We don't want to have a beautiful level simply for beauty sake, but it has to really add to an experience in some...

September 29, 2016 20:43

Our villain NO CARRIER has a few words of encouragement for our players...

September 29, 2016 20:42

Just another Tuesday, doing some game dev and working on getting our demo ready for everyone!

September 29, 2016 20:41
14479605 569594339917021 2005019285895543909 n

Ours is NO CARRIER! But we're biased. Who is your favorite video game villain? You know what to do!

September 01, 2016 20:39

Hey everyone! We've been hard at work trying to get a meaningful demo of our first level together to share with you guys. This level is the Stasis Bay.

Clara comes out of stasis after deep space travel to Vegas Prime. She encounters a friendly AI, Alpha-9, gets a message from her long-deceased friend LOGISTICS, and gears up for the upcoming tasks.

Right now, we're tightening up the experience a bit, honing in on the controls we want and getting rid of as much UI as...


You can also read our ARCHIVE and our PRIVACY policy.
Get updates, play games with the devs, and join the conversation!

Discord JOIN NOW