When we design new levels, we like to prototype them first to see how they feel. That's what we've been doing with a new level in Vegas Prime Retrograde! We try to make sure it looks right, sounds right, and walking around it feels like it could exist somewhere. Then we make sure that a game could take place there, and that the layout and feel add something to the gameplay. We don't want to have a beautiful level simply for beauty sake, but it has to really add to an experience in some way.
This level is meant to be fairly bright and colorful, a strong contrast to the look and feel of the rest of Vegas Prime Retrograde.
The prototype models were done in Sketchup and imported into Unity, where the actual design took place.